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Showing posts with label conversions. Show all posts
Showing posts with label conversions. Show all posts

Sunday, 15 February 2015

Old School Sci-Fi Figures

I often think about how privileged we are in the war gaming world to have almost any figure we could possibly want available online for purchase. But I wondered what you would have done a good long time ago if you wanted an army of space marines? So I set myself a little modelling challenge of coming up with a way of producing a science fiction force using only what would have been available to the gamer in the early years of the hobby.

So after a bolt of inspiration I grabbed a handful of 1/72 WW2 figures, and a box of 'map pins' and did the following:


Not sure if anyone ever did do this, but it works for me, and they do have a certain charm. Now to create an opposing force and find a rules system to use.

Thanks for stopping by!
WGP

Thursday, 5 February 2015

The Chaco War Project

My wargaming 'hipsterness' has reached new heights in that I'm now planning on doing a Chaco War project... a war which has fairly little information out there in the various aisles of the internet, at least information in English. So I bought my first Osprey, and through looking at pictures on google images realised I had a few relatively useful miniatures in my 'random miniatures I bought with no intention of actually using' box. A while back I grabbed a few of EM4's civil war figures, one set of Confederates and one set of Union. Browsing google I realised while not perfect there were enough similarities between Paraguayan infantry in the Chaco war and EM4's confederates that I painted some up as such. Here's how that went: 
 After a layer of PVA because the plastic is more like vinyl and Nato Black from Tamiya. I also cut the bayonet of off the end of the rifle.
 The base colours.
 A wash of Agrax Earthshade.
 Sand on the integral base.
The base was painted with Tamiya Khaki and finally the whole figure was lightly drybrushed with Ushabti Bone, a process I have heard called 'dusting'.

I'm looking at more conversions, such as turning the Union figures into Bolivian Infantry, but only time will tell on that one! I'm also looking at scratch-building some Vickers MGs so more on the Chaco War project in the future!

Thanks for stopping by!
WGP 

Sunday, 25 January 2015

Play testing that idea for solo gaming plus some pics of my growing 1/72 fantasy collection

 Lord Urleth and his Undead
 Tannik Druze, Sir Gildain and Pharen Thark, Knights of the Green Blade
 A selection of heroes yet unnamed except for Kora the female barbarian, and yes the one in the middle is a dwarf. The guys without flock on their bases are not quite finished yet.
 Centaurs!
The Centaur leader up close.

So I tried a little game with the top most two forces using the ideas from my previous post, Lord Urleth and his horde and the Knights of the Green Blade. It was a really simple set up as the two forces faced each other on completely open ground, although the way I'm going for movement rules I should really have played with more terrain.
The zombies slowly advanced while all of Tannik's magic managed to backfire incapacitating him before combat had even been joined. The zombie's split with two attacking Sir Gildain and the other two going after Pharen. The zombies seemed strangely tougher than normal with two managing to down Pharen, and as they attempted to bite their way through his armour, Sir Gildain downed his two, but he came off worse for ware. As he stumbled about attempting to regain his composure Lord Urleth charged, his sword at the Knight's neck height. Sir Gildain dodged at the last second and struck a blow that would have easily killed a mortal man. Lord Urleth rode off, leaking his black blood down his horses flank. The Knights of the Green Blade had been victorious but at what cost?
The game played so quickly I didn't really have the time to take pictures, but I have to say it probably was one of the better solo experiences I have had, and thinking about the rules I can see why, it's essentially one step up from playing as a child would with the dice, cards and abilities determining the outcome of events rather than just your imagination. Also it's a fun challenge to manage your dice well, and knowing when to roll lots of them and when to hold back.
It was a simple 9pt game. The forces stacking up as follows:
Sir Gildain - Devastate, Immortal, Elite.
Pharen Thark - Devastate.
Tannik Druze - Ranged, Heal.

Lord Urleth - Devastate, Immortal, Elite, Fast.
Zombie (x4) - no abilities.

Devastate increased the strength of any wounds dealt by 1.
Immortal reduced the strength of any wounds dealt to a character by 1.
Ranged enabled a character to attack at range.
Heal enabled a character to heal wounds.
Fast enables a character to move twice.
A character has a base cost of 1pt and then costs 1pt extra per ability they have.

Thanks for stopping by!
WGP

Monday, 12 January 2015

Baron Ace!

The above figure is one of my first attempts at 1/72 plastic conversions. The body is an American WW2 soldier and the head is a Gaul. The conversion was done with one of Games Workshop's drills, a paper clip and super glue. I'm really happy with how easy the conversion work was to do, and I look forward to doing more. I'm feeling a Weird World War project coming on, and maybe this guy currently named Baron Ace will lead some Allied forces into battle! Considering I should be able to get a full platoon out of the box of gauls and my current collection of Revell WW2 American plastics, I'm rather excited!

Thanks for stopping by!
WGP